by Senator on Mon Jan 29, 2007 6:40 pm
Ukemi, as previously mentioned, is very screwed up on lower card guys. I started some fixes on it before I submitted, rest assured, when I release my next version of the save, it'll be with a major Ukemi revamp. I'll also look into finishing sequences, and the three general logic categories, which might have played a role.
I really appreciate the feedback, this helps me immensely. Knowing what people find wrong(and right, for that matter) pushes me to step up my game, and improve as much as possible.
Funny, though, while Daivari's a shade tougher than he likely should be(mainly because I made him a bit stronger when he was squashing a few jobbers on ECW), he's not generally put out THAT tough of a fight, at least against my better people. Shark Boy generally gets off some surprising offence, but usually gets stomped by most higher class people, especially someone like Taker, who generally kills people dead.
Then again, I once simmed a twelve match series between Kane and Benoit, since Kane kept winning, I kept going at it, making subtle changes each time or so. Finally, I found that I had made a fundamental error with Benoit's moveset(I think I had inverted the % for two moves that really screwed him over), and he finally got two wins over Kane, effectivly making the series 10 - 2 in favor of the Big Red Machine...