C.H. Presents NES/Arcade Save 1.0

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C.H. Presents NES/Arcade Save 1.0

Postby captainhowdy on Fri Jul 22, 2011 10:51 am

Now Live! Here is my NES/Arcade edit pack.

Edits have logic as close to their counterparts as I could get, so you will want to tailor them if you use them outside of this pack. I have also included Refs, Rings and Belts, see full roster for info.

The last thing that is included on this pack in my NES Pro Wrestling Concept Project, you can read more about that in the spoiler below.

Enjoy!

Image

Image

NES PICS:
Spoiler: show
NES Pro Wrestling
Image

Karnov
Image

Urban Champion
Image

Kung-Fu
Image

Karate Champ
Image

Mike Tyson's Punch Out!!
Image

Ring King
Image

Tecmo World Wrestling
Image


ARCADE PICS:
Spoiler: show
Champion Wrestler
Image

Double Dragon
Image

Image

The Main Event
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Mat Mania
Image

Splatterhouse
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Image

Wrestle War
Image


Full Roster:
Spoiler: show
Full Roster:

**Arcade**

Champion Wrestler
Black Machine
Cobra Bloody Joe
Jimmy Carbon
Matterhorn Deckr
Miracle Rastan
Nitro Punks
Rocky Garner
The Samurai

Double Dragon
Billy Lee
Jimmy Lee
Williams
Williams
Roper
Roper
Linda
Abobo
Abobo (Green)
Bolo
Jeff
BIg Boss Willy

The Main Event
Alan the Empire
BIgfoot Joe
Conan The Great
El Condor
Kamikaze Ken
The Maui Mauler
San Antonio Smasher
Saturn Six

Mat Mania
Dynamite Tommy
Hurricane Joe
Insane Warrior
Insane Worrior (Exciting Hour Name Variation)
Karate Fighter
Coco Savage
Coco Savege (Exciting Hour Name Variation)
The Pirana
Golden Hulk
Blues Bloody (Exciting Hour Name Variation)

Splatterhouse
Rick (White Mask, Splatterhouse)
Rick (Red Mask, Splatterhouse)
Rick (Splatterhouse 2)
Rick (Splatterhouse 3)
Rick Enhanced (Splatterhouse 3)

Wrestle War
Player 1
Mohawk Kid
Sledge Hammer
Mr. J
Don Dambuster
Mad Dog
Titan Morgan
Buckskin Rogers
Grand Kong

**NES/SNES**

Karate Champ
Player 1
Player 2

Karnov
Karnov

Kung Fu
Thomas
Gripper
Gripper
Knife Thrower
Knife Thrower
Stick Fighter
Boomerang Fighter
Mr. Big
Mr. X

Mike Tyson's Punch Out!!
Little Mac (Blue Gear)
Little Mac (Green Gear)
Little Mac (Red and Blue Gear)
Glass Joe
Von Kaiser
Piston Honda
Don Flamenco
King Hippo
Great Tiger
Bald Bull
Soda Popinski
Super Macho Man
Mr. Sandman
Mike Tyson

Pro Wrestling
The Amazon
Fighter Hayabusa
Giant Panther
Kin Corn Karn
King Slender
Starman
Great Puma

Super Punch Out!!
Gabby Jay
Bear Hugger
Piston Hurricane
Bald Bull
Bob Charlie
Dragon Chan
Masked Muscle
Mr. Sandman
Aaran Ryan
Heike Kagero
Mad Clown
Super Macho Man
Narcis Prince
Hoy Quarlo
Rick Bruiser
Nick Bruiser

Tecmo World Wrestling
Akira Dragon
El Tigre
Pat Gordon
Rex Beat
Jackie Lee
Boris Chekov
Mark Rose
Julio Franco
Randy Gomez
Dr. Guildo

Ring King
A. Madman
B. Sothpa
C. Rocky
E. Apollo
G. Gerry
H. Justice
J. Crush
M. Marvin
S.Ropes

Urban Champion
Green Guy
Blue Guy

Referees
Mat Mania Ref
NES Pro Wrestling Ref
The Main Event Ref
Champion Wrestler Ref
Wrestle War Ref
Mario Punch Out Ref

Rings
The Main Event
Tecmo World Wrestling
NES Pro Wrestling
Champion Wrestler
Mat Mania
Minor Circuit (Punch Out)
Major Circuit (Punch Out)
World Circuit (Punch Out)
Tyson Ring (Punch Out)

Titles
VWA Title
VWF Title
TWF Title
W.V.B.A. Minor Circuit Title
W.V.B.A. Major Circuit Title
W.V.B.A. World Circuit Title

Logos
VWA for NES Pro Wrestling
The Main Event Title Logo


Here are the details on my NES Pro Wrestling Project. The edits listed below are on the pack:
Spoiler: show
NES Pro Wrestling 2

The Concept: In 1987 Nintendo made a sequel to NES Pro Wrestling titled NES Pro Wrestling 2. Pro Wrestling 2 would have 10 total playable wrestlers divided into two federations, 5 in the VWA and 5 in the VWF. There will also be one "un-playable" Universal Champion. Four wrestlers return from NES Pro while 6 new wrestlers are introduced. A Player would choose their wrestler and play through capturing the VWA and VWF titles, then defend the title against 2 random VWA and 2 random VWF wrestlers to earn a Universal Title Shot. The Universal Champion is Great Puma.

These edits will be 8-Bit Style and include the NES Pro Wrestling Move Sets with just a few additions.

NES Pro Wrestling 2 - 1987
VWA
King Slender - VWA Champion
Amazon
Mercury Trinidad
Bear Burago
Iron Fleischer

VWF
Giant Panther - VWF Champion
Starman
Commodor Kircus
Dr. Hate
Warren Peace

Great Puma Universal Champion


NES Pro Wrestling Licensed

The Concept: In 1985 instead of releasing Pro Wrestling as we know it, Nintendo licensed out the game to one of the four major wrestling promotions at that time, WWF, AWA, NWA and WCCW. The following is the game had it been made with each respective Wrestling License. As in NES Pro, there are 6 Playable Wrestlers and one Boss. Since the game has a license there are not multiple belts like the VWA and VWF, only the one heavyweight title. The first 6 wrestlers are playable with the 7th being the boss champion. Just like in Pro Wrestling, you would pick your wrestler and then fight through the roster twice before earning your title shot. If you win the title you defend against everyone once and then the game is over.

These edits will be 8-Bit style and contain the NES Pro Wrestling Move Sets with the only changes being finishers.

NES WWF Pro Wrestling - 1986
Hulk Hogan
Jimmy Snuka
Tito Santana
Roddy Piper
Don Muraco
Paul Orndorff

Iron Shiek WWF Champion

NES NWA Pro Wrestling - 1986
Magnum T.A.
Barry Windham
Dusty Rhodes
Ric Flair
Tully Blanchard
Arn Anderson

Harley Race NWA Champion

NES AWA Pro Wrestling - 1986
Curt Hennig
Rick Martel
Scott Hall
Larry Zbyszko
The Crusher
Stan Hansen

Nick Bockwinkle AWA Champion

NES WCCW Pro Wrestling - 1986
Bruiser Brody
Kevin Von Erich
Kerry Von Erich
Michael Hayes
Terry Gordy
Buddy Roberts

Killer Khan WCCW Champion


SNES Super Pro Wrestling

The Concept: In 1991 Nintendo releases Super Pro Wrestling for the Super Nintendo Entertainment System. The game includes 16 Playable Wrestlers, Singles and Tag matches, a 12 Man King of Friday Night Tournament mode and a 6 man Battle Royal. There is also an Unplayable Boss in Singles and Tag mode. All 6 of the original Pro Wrestlers return for their 16-Bit Debut along with 4 from Pro Wrestling 2 and 6 will be new to the series!! VWF and VWA have combined to form VCW.

VCW Singles Mode: You choose your wrestler and go against 12 randomly selected opponents, if you beat everyone you earn a title shot.
VCW Tag Mode: You make your tag team from the available wrestlers and go against 6 tag teams to earn a title shot.
VCW King of Friday Night Tournament Mode: Select 12 wrestlers to compete in the King of Friday Night Tournament.
VCW 6 Man Battle Royal: 6 Wrestlers in the Ring at Once!! Fight to see who will be the baddest on the block!!

These following Edits will be 16-Bit Style and include the NES Pro Wrestling Move Set but more expanded.

SNES Pro Wrestling - 1991
VCW
Fighter Hayabusa
Starman
Amazon
Kin Corn Karn
Giant Panther
King Slender
Mercury Trinadad
Iron Fleischer
Commodor Kircus
Warren Peace
Irish Artie Banks
Redfly #1 (The RedFlys)
Redfly #2 (The RedFlys)
Bruce Tickle (The Tickles)
Lenny Tickle (The Tickles)
Hellrazor (Hellfire Club)
Mikado (Hellfire Club)

Unplayable Bosses
World Champion: Crymson Reign
Tag Team Champions: Bleeder & Sawed Off (Morning Star Biker Gang)
Attachments
C.H. Arcade.NES.max
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Last edited by captainhowdy on Sun Jul 31, 2011 11:06 am, edited 10 times in total.
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Re: C.H. Presents NES/Arcade Save (Punch Out, NES Pro, Tecmo

Postby captainhowdy on Fri Jul 22, 2011 10:52 am

reserved for PS3 save
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Re: NES/Arcade Save (Punch Out, NES Pro, Tecmo, Ect.)

Postby sonny615 on Sun Jul 24, 2011 4:55 am

Not my cup of tea but gotta admire the idea and implementation.
Truly unique and one of a kind.
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Re: NES/Arcade Save (Punch Out, NES Pro, Tecmo, Ect.)

Postby DeterminedApathy on Sun Jul 24, 2011 11:41 pm

This is actually the save that led me to this board originally. So, thanks for that. :mrgreen:
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Re: NES/Arcade Save (Punch Out, NES Pro, Tecmo, Ect.)

Postby laceyfan1 on Mon Jul 25, 2011 6:12 am

Is there a way of gettiing a print version of your edits?
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Re: NES/Arcade Save (Punch Out, NES Pro, Tecmo, Ect.)

Postby Peanut on Mon Jul 25, 2011 8:13 pm

I like it! Nice presentation with the pictures. I gotta try this out some time. Are there going to be any updates?
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Re: NES/Arcade Save (Punch Out, NES Pro, Tecmo, Ect.)

Postby captainhowdy on Tue Jul 26, 2011 4:23 pm

sonny615 wrote:Not my cup of tea but gotta admire the idea and implementation.
Truly unique and one of a kind.


Thank you for the compliment sonny!.

DeterminedApathy wrote:This is actually the save that led me to this board originally. So, thanks for that. :mrgreen:


Hahaha wow awesome, you are welcome! The great thing about Fire Pro is that something like this can lead you here, then you discover all sorts of great save packs by a variety of talented and diverse edit makers.

laceyfan1 wrote:Is there a way of gettiing a print version of your edits?


The formulas for the edits? I don't think so, not that I have availabe, but if someone ever wants to do that with my packs go for it.

Peanut wrote:I like it! Nice presentation with the pictures. I gotta try this out some time. Are there going to be any updates?


Thanks Peanut. I'm not sure on updates with this card. I with Spatterhouse and Karnov I am scraping the barrell as far as what is possible to do a decent version of and still have them be recongizable lol. I'll just say it's possible but not planned, as always with wrestling Card Subject to Change :wink: Did you have any specific ideas however?

I am also giving my boxing edits a seperate card too, but I am having trouble with my capture device for screenshots which is causing a delay on that one and I wanted pics for when I put it up, although all the edits are currently available on the other card.
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Re: NES/Arcade Save (Punch Out, NES Pro, Tecmo, Ect.)

Postby Peanut on Wed Jul 27, 2011 10:42 am

captainhowdy wrote:Did you have any specific ideas however?


You could look at games where the characters mostly fight unarmed. Old-school beat 'em ups might translate well, like Final Fight, Bad Dudes, River City Ransom, etc. Maybe martial-arts games like Karate Champ. There was a Karate Kid NES game, so games based on action/martial arts movies might work too. I'm not asking for these games/genres specifically though. I just mentioned them in case they give you any ideas.

It may not be related to this pack's theme, but did you ever do those Bloodsport edits?

Also, is the save corrupted for anyone else? I tried it twice, and it was corrupted both times. I downloaded it twice, and uncrushed both times. I had to format my card with AR Max to erase the data. To compare, I also tried two random saves from the forum and they both worked perfectly. I hope it's just me, but the save didn't work after my two attempts.
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Re: C.H. Presents NES/Arcade Save 1.0

Postby captainhowdy on Wed Jul 27, 2011 2:25 pm

Peanut wrote:
captainhowdy wrote:Did you have any specific ideas however?


You could look at games where the characters mostly fight unarmed. Old-school beat 'em ups might translate well, like Final Fight, Bad Dudes, River City Ransom, etc. Maybe martial-arts games like Karate Champ. There was a Karate Kid NES game, so games based on action/martial arts movies might work too. I'm not asking for these games/genres specifically though. I just mentioned them in case they give you any ideas.

It may not be related to this pack's theme, but did you ever do those Bloodsport edits?

Also, is the save corrupted for anyone else? I tried it twice, and it was corrupted both times. I downloaded it twice, and uncrushed both times. I had to format my card with AR Max to erase the data. To compare, I also tried two random saves from the forum and they both worked perfectly. I hope it's just me, but the save didn't work after my two attempts.


As far as the save goes, if it's corrupted I can check it when I get home, and then re-upload if needed. I'll try that tonight when I get in.

Karate Champ is on the pack. River City Ransom and Bad Dudes I thought about, but I was having trouble making them as accurate as I wanted. River City Ransom guys were too short I remember, and didn't have a lot of variety, same with Renegade. Bad Dudes could be a possibility, I just remember starting on them and then stopping for some reason, it could have been the detail. They could always be revisited though, and I think I had the same issues with Final Fight, if I couldn't do the bulk of them fairly accurate, I would stop. It was the same thing for Saturday Night Slam Masters, although I may revisit that too.

As for Bloodsport, I still want to get that done at some point lol, the hardest part is finding time to sit down with the movie and be able to make the edits accurate. I had a few ideas when it comes to that stuff though. The Bloodsport edits were started on, and I had a few other movie specific edits started, so I may try to make that a project and finish them off.
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Re: C.H. Presents NES/Arcade Save 1.0

Postby DeterminedApathy on Wed Jul 27, 2011 10:21 pm

River City Ransom and Renegade are part of a much larger series (Nekketsu Kouha Kunio-kun), so you could always look to the other installments for further inspiration. I've tried making versions of the two main guys myself as well, so I could also just give you suggestions if you wanted.
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Re: C.H. Presents NES/Arcade Save 1.0

Postby captainhowdy on Sat Jul 30, 2011 3:44 pm

DeterminedApathy wrote:River City Ransom and Renegade are part of a much larger series (Nekketsu Kouha Kunio-kun), so you could always look to the other installments for further inspiration. I've tried making versions of the two main guys myself as well, so I could also just give you suggestions if you wanted.


Very cool, I'll look into that series, any info you want to offer is good with me.
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Re: C.H. Presents NES/Arcade Save 1.0

Postby DeterminedApathy on Sat Jul 30, 2011 8:31 pm

I'd have to regather my notes, but here are a few things I remember doing off the top of my head.

For Kunio/Alex, I gave him a running shoulder block and a big haymaker looking punch, and used some manner of power bomb and German suplex for his big grapple signatures. In terms of strikes, I tried to emphasize kicks. One of his signatures should be a rapid kick strike sequence to represent the Dragon Feet, which became one of his trademark moves in later games.

For Riki/Ryan, his grapple signatures were a swinging neckbreaker (usually upgraded to an Ace Crusher or similar for a potential finisher) and a backbreaker. Whereas Kunio is a kicker (actually, he was more like the "balanced" guy), Riki is more of a puncher, and should have a rapid punch sequence for the Stone Hands as well as a good uppercut. He also had a Kitchen Sink-type running knee strike.

...hell, now I'm tempted to boot up Fire Pro and just recreate them myself again. :lol:
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Re: C.H. Presents NES/Arcade Save 1.0

Postby captainhowdy on Sun Jul 31, 2011 9:43 am

DeterminedApathy wrote:I'd have to regather my notes, but here are a few things I remember doing off the top of my head.

For Kunio/Alex, I gave him a running shoulder block and a big haymaker looking punch, and used some manner of power bomb and German suplex for his big grapple signatures. In terms of strikes, I tried to emphasize kicks. One of his signatures should be a rapid kick strike sequence to represent the Dragon Feet, which became one of his trademark moves in later games.

For Riki/Ryan, his grapple signatures were a swinging neckbreaker (usually upgraded to an Ace Crusher or similar for a potential finisher) and a backbreaker. Whereas Kunio is a kicker (actually, he was more like the "balanced" guy), Riki is more of a puncher, and should have a rapid punch sequence for the Stone Hands as well as a good uppercut. He also had a Kitchen Sink-type running knee strike.

...hell, now I'm tempted to boot up Fire Pro and just recreate them myself again. :lol:


You know what? You should do it! Dive into that series!

I'm going to look into it too, but if you want to make them I say go for it!
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Re: NES/Arcade Save (Punch Out, NES Pro, Tecmo, Ect.)

Postby captainhowdy on Sun Jul 31, 2011 10:01 am

Peanut wrote:
captainhowdy wrote:Also, is the save corrupted for anyone else? I tried it twice, and it was corrupted both times. I downloaded it twice, and uncrushed both times. I had to format my card with AR Max to erase the data. To compare, I also tried two random saves from the forum and they both worked perfectly. I hope it's just me, but the save didn't work after my two attempts.


Okay, I just downloaded the save and uncrushed using AR Max and it works for me on my PS2. I'm not sure what the issue could be. :?
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Re: C.H. Presents NES/Arcade Save 1.0

Postby Peanut on Sun Jul 31, 2011 7:34 pm

Yeah, it might be something on my end. Maybe it was a simple error on my part when I tried your save twice. I can't figure it out though since I tried two other saves successfully using the same steps. I'll try it again some time. Hopefully it will work when I try again.

edit: Still didn't work after trying again. The boxing save works fine for me though.
Last edited by Peanut on Mon Aug 01, 2011 7:17 pm, edited 1 time in total.
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Re: C.H. Presents NES/Arcade Save 1.0

Postby Timberwolf on Mon Aug 01, 2011 3:31 pm

Mat Mania was one of my favorite coin op games..I used to play it for hours and that game is what actually led me to Fire Pro Wrestling as I wanted a home video game that was close to it. So much fun.
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Re: C.H. Presents NES/Arcade Save 1.0

Postby laceyfan1 on Thu Sep 08, 2011 9:28 am

Cry for help guys can anyone please type up the wrestling portion of this save?
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