Fuck, really?
Shouldn't Train's punch be at least 5, SINCE he's a big hossy elbow-throwing hoss of an elbow-throwing hossy hoss? I mean, unless his his elbow-throwin' logic is an 11 on the 1-10 Misawa Scale, then MAYBE 4...
Wouldn't the logic %s at least offset that, though? I mean, at last glance, my KNEE-throwing (ALL the knee moves) is a little in the Small Damage and more frequent at the Large Damage (to reflect FM's growing desperation to actually...you know...WIN the match), so wouldn't that (and the basic lack of frequency for my OTHER Kick-parameter moves, at least, compared to the knee moves) sort of offset it?
I was really trying to construct the stats and logic the way the edit would actually wrestle (and yeah, the BFMS of the older versions was in fact that way I wrestled when I actually wrestled in backyard...I didn't get to win THERE either), but with, you know, the intent to WIN at the end.
And (@ Remmy again) I honestly don't know where you're getting "squash hoss" from out of this particular video (especially since this is the most recent, super-totally-updated-and-way-more-balanced version). Seriously. In an 8-and-a-half-minute (game time) match, C-Drive had the majority of the offense for the majority of the match, and it wasn't til the 5 (or so) minute mark that FM started to get the advantage and start throwing knees (somewhere between Medium and Large Damage by that point, I'd gather).
Then FM won with a
flashy tech pin on a TIRED C-Drive (tired because he did a bunch of moves and DIDN'T pause to breathe, while FM took a moment to throw him out the ring and breathe) after gaining a second wind with the aforementioned parenthetical action.
Any other edit than that version of C-Drive that would've had more stamina or a couple points higher on any of their Def parameters wouldn't have just survived for at least another 5 (game time) minutes, but would have WON against FM (as per usual in the vidcapped shows), though FM would've still gotten at least 5 to 8 "2.9" close-falls during that time.
It bears mentioning that anytime I've
simmed updated FM in personal sims (I think I mentioned them in the Great Sims thread), my wins have only come through lucky flash pins BEFORE 10 minutes or submissions (usually the Crowning Knees, which SHOULD be match-ending anyways, so there) AFTER 13-15 minutes (my rematch sim v. Elwood was El tapping from Crowning Knees after 13 min...and that was BEFORE I made the big updates! Omega made FM tap in 23 min; El pinned me in the threequel at 13 min; Bombay won with a Avalanche Jumping Bomb at 13 and a half; DeathMETAL made DPT tap to Cattle Mutilation in a BW Deathmatch at 21 and a half; J-Ceese's defense was high enough to withstand KNEES until 11 min when he tapped to Crowning Knees; Geese pwned FM and Bridging German't ftw at 8 and a half min; FM got a fluke win on Wondy at 15 and a half with a Top Rope Double KNEE Drop).
I've MAYBE experienced ONE legit non-flash pinfall (after KNEES or Reverse Tornado DDT) win with updated FM during simming, and it's probably cuz it was against one of the "weaker rookie" edits (lower defense/stamina/limb strength) on the pack rather than any hossing-up on my part.
(checks thread)
Wait, no, it was a tag match between FM/Justice and Jin/Julian Caesaro. FM got the win on Ceese at 21 and a half with an Unprettier-King Cobra Hold priority combo.
Nope, no squash hoss here folks. Not anymore. You're welcome.
