Pro Wrestling X: Uprising coverage at Axe Bomber

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Pro Wrestling X: Uprising coverage at Axe Bomber

Postby SonnyBone on Sun Jan 29, 2012 4:15 am

We have three articles lined up at AxB concerning PWX... the first is a lengthy text interview with Dave Wishnowski.

http://www.axebombermag.com/2012/01/int ... estling-x/

Next week, we'll post an hour-long audio interview with Dave, and then the following week will feature a preview/impressions article, as I was able to get an exclusive look at the current build of the game. Lots to look forward to if you're a PWX follower/supporter, or if you just dig hearing about game development.

If you're a former PWX follower, or if you're a long time hater, then maybe you'll get something good out of these interviews and articles as well.
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby Jester_Jay on Sun Jan 29, 2012 6:04 am

Good read. Image
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby Laddwo on Sun Jan 29, 2012 12:04 pm

Enjoyed reading the interview. Looking forward to your first impressions.

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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby SuperSkrull000 on Mon Jan 30, 2012 11:56 am

The interview was a good read, but I'm not convinced this will ever actually see release and success. But hey, I'd love to be wrong.
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby SonnyBone on Mon Jan 30, 2012 4:01 pm

Depends on how you define success. At this point, after all the bullshit that has occurred, I would define success as the actual release of Uprising. With only a single programmer and nobody left on the art team, the project is limping along at the absolute slowest pace possible.

If you're expecting Uprising to be accompanied by impressive sales numbers and critical acclaim, then you're not seeing the full picture. Uprising is certainly NOT what PWX originally set out to be, but it's still one of the ONLY examples of an indie wrestling game developer being able to eventually deliver.

Uprising WILL be released. Not sure exactly when... but it should be 'soon'. I've seen it in action and it could actually be released right now, but there are some graphical/animation bugs and glitches that need to be straightened out. From what I've experienced, it's so far better than any other indie wrestling game that's ever been released. That doesn't include a huge list of competition, of course, but it has the potential to grow into something great.

And this isn't just some game that has been in development for years and years and years. This is a project that started over 4 or 5 times due to various circumstances. What you're seeing with Uprising is only about 2 years worth of actual programming, as the game was rebuilt with a completely custom engine. The artwork has stayed the same, but that's because they haven't had the money, time, or resources to completely redo the original assets after the funding ran out and the crew abandoned the sinking ship.

I guess you'll learn more in the audio interview and the preview/impressions article in the coming weeks.
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby Monkboon Returns.... on Mon Jan 30, 2012 4:31 pm

Very good read. Thanks for posting, Monk....
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby SuperSkrull000 on Tue Jan 31, 2012 9:27 am

SonnyBone wrote:Depends on how you define success. At this point, after all the bullshit that has occurred, I would define success as the actual release of Uprising. With only a single programmer and nobody left on the art team, the project is limping along at the absolute slowest pace possible.

If you're expecting Uprising to be accompanied by impressive sales numbers and critical acclaim, then you're not seeing the full picture. Uprising is certainly NOT what PWX originally set out to be, but it's still one of the ONLY examples of an indie wrestling game developer being able to eventually deliver.

Uprising WILL be released. Not sure exactly when... but it should be 'soon'. I've seen it in action and it could actually be released right now, but there are some graphical/animation bugs and glitches that need to be straightened out. From what I've experienced, it's so far better than any other indie wrestling game that's ever been released. That doesn't include a huge list of competition, of course, but it has the potential to grow into something great.

And this isn't just some game that has been in development for years and years and years. This is a project that started over 4 or 5 times due to various circumstances. What you're seeing with Uprising is only about 2 years worth of actual programming, as the game was rebuilt with a completely custom engine. The artwork has stayed the same, but that's because they haven't had the money, time, or resources to completely redo the original assets after the funding ran out and the crew abandoned the sinking ship.

I guess you'll learn more in the audio interview and the preview/impressions article in the coming weeks.


What I meant by success is the fans who get their hands on the game enjoying it and thinking it was a worthwhile pickup. It would suck for people to play the game and just shit on it after all this time.
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby FatalArms on Tue Jan 31, 2012 1:56 pm

I really hope they do well with this game. Both commercially and artistically.
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby Carlzilla on Tue Jan 31, 2012 2:22 pm

Without any sort of creation modes, I'm not even interested in this. If they release a second game with creation modes, I may consider picking it up...but until then, it's not even worth checking out.
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby Laddwo on Tue Jan 31, 2012 3:54 pm

I plan on supporting the project in the spirit of independence and free enterprise. From a less altruistic standpoint, I hope the game is fun and has replay value.
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby Monkboon Returns.... on Tue Jan 31, 2012 5:45 pm

I still support them. Hell I still wear my PWX T-Shirt from time to time. At this stage, I'm not concerned about a creation mode. Look at all of the wrestling games of the past that didn't have creation modes. I applaud that they're starting with a solid foundation and will add on to that in future games. You damn right I'll support them, Monk....
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby SonnyBone on Tue Jan 31, 2012 8:11 pm

Here is what I suggest to Dave...

I've already spoken with him about the possibility of a creation mode in Uprising, and he says that it's not 100 percent confirmed or denied at this point.

I suggest that they release Uprising as soon as the bugs are ironed out, then release an update to paying customers that includes a creation mode as a TOP priority before attempting to do anything else. The game is on PC, so you can already MOD the existing roster with textures... and surely there's a way to edit a text file and change their moves around. If there is no GUI for it, then at least the customization can be done via modding the data files.

So once Uprising is out there and he's getting feedback, then they can work on releasing an edit mode / mod tools for Uprising to keep fans interested. The success of wrestling games in today's market is tied to either a solid license or satisfying customization options. Shipping PWX Uprising without a license AND an edit mode is just asking for punishment. If they can, however, promise an update within a few months (if the game is 'done', then adding a working edit mode using the existing content wouldn't take too terribly long, even with just one dude) then I think you'd see a larger amount of people jump on board.
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby SonnyBone on Fri Feb 03, 2012 2:23 am

The new audio interview is up
http://www.axebombermag.com/2012/02/aud ... ishnowski/

The impressions article drops next Friday.
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby Jester_Jay on Fri Feb 03, 2012 6:32 am

Listening to it now. Really interesting to hear Dave just spill like this. I'm willing to buy Uprising to show support, and hopefully have some fun. :mrgreen:
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby Carlzilla on Fri Feb 03, 2012 11:01 am

I really appreciate his honesty. He's not afraid to just say things without worrying about saving face. I'm really pulling for a solid core so he can build it up to something I'd be more interested in because he seems like exactly the passionate wrestling gamer that I want to support...but without the creation aspects, as I mentioned before, I just won't be able to get into it.
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby granitehands on Fri Feb 03, 2012 12:46 pm

why not run it like minecraft? sell a cheaper version in the beginning, be completely transparent with updates and timeframes, update for free and sell for more money as the game progresses.
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby Lexicon on Fri Feb 03, 2012 8:29 pm

Just finished listening, and while I had no previous interest in PWX, it was an excellent interview that now has me intrigued. I could definitely listen to another hour or more of wrestling game development talk. Thanks, Sonny :D
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby SuperSkrull000 on Sat Feb 04, 2012 10:34 am

Listened to the interview. Pretty good listen, looking forward to see what goes down on the 28th.
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby Action937 on Mon Feb 06, 2012 5:31 pm

Great interviews as always. Audio interview was a very good listen.
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Re: Pro Wrestling X: Uprising coverage at Axe Bomber

Postby SonnyBone on Tue Feb 07, 2012 3:26 am

Thanks, doooods.
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