SonnyBone wrote:Depends on how you define success. At this point, after all the bullshit that has occurred, I would define success as the actual release of Uprising. With only a single programmer and nobody left on the art team, the project is limping along at the absolute slowest pace possible.
If you're expecting Uprising to be accompanied by impressive sales numbers and critical acclaim, then you're not seeing the full picture. Uprising is certainly NOT what PWX originally set out to be, but it's still one of the ONLY examples of an indie wrestling game developer being able to eventually deliver.
Uprising WILL be released. Not sure exactly when... but it should be 'soon'. I've seen it in action and it could actually be released right now, but there are some graphical/animation bugs and glitches that need to be straightened out. From what I've experienced, it's so far better than any other indie wrestling game that's ever been released. That doesn't include a huge list of competition, of course, but it has the potential to grow into something great.
And this isn't just some game that has been in development for years and years and years. This is a project that started over 4 or 5 times due to various circumstances. What you're seeing with Uprising is only about 2 years worth of actual programming, as the game was rebuilt with a completely custom engine. The artwork has stayed the same, but that's because they haven't had the money, time, or resources to completely redo the original assets after the funding ran out and the crew abandoned the sinking ship.
I guess you'll learn more in the audio interview and the preview/impressions article in the coming weeks.


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