FFPW 2010 (WWE vs TNA) Game Hack released (update last post)

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FFPW 2010 (WWE vs TNA) Game Hack released (update last post)

Postby cactusj00 on Mon Sep 06, 2010 12:26 am

FFPW 2010 (WWE vs. TNA) version 1.0


This should probably just be a PM to Tigermask due to the fact that he is the only one will even bother to look at it.


Initially when this project began I was merely trying to kill some time until I could start a Monday Night Wars game hack but at some point I started really enjoying this. My original goal was to just update WWE and add TNA but I ended up expanding my scope to updating the entire game.

At this point I have finished updating the US and Mexico. I have already started working on the Japanese promotions but I decided to release what I have done so far. I did my best to give the Japanese promotions a mini update but (moved a few guys and titles around) but they are still really out of date.



What I have done:

Using the hex editor and a lot of help from people on this board I have managed to replace the default wrestlers in this game. FFPW was released in 2001 (I think) and was starting to feel a bit outdated to me.

Each default that has been replaced has all new logic, stats, moves, and attires (in most cases). A few of the defaults still have their old attires if they still fit. For example, Bret Hart has two of his old attires (wrestling gear) plus two new 2010 WWE looks. Some defaults like HBK have four all new looks.


Along with updating the defaults I have also changed MOR mode around as well. The original game had the promotions from the time but some of those have gone out of business. I have replaced those promotions with groups like TNA and ROH. I have also adjusted the other data that goes along with the replacement promotions.

This game also features a few heads (Hardy Boys, Lesnar, Konnan, Edge, etc.) hacked in from previous GBA Fire Pro games.




If anyone is actually interested in this game, just drop me a PM and I can help you get set up. There are two versions of the game. The first version has all the changes I have disscussed in this topic. Version 2 has those same changes but I have also changed the years in some MOR promotions. RAW, Smackdown, ROH, TNA, AAA, or CMLL will not last 9 years instead of 4 or 5 like they usually do.


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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Mon Sep 06, 2010 12:27 am

New Roster


All of these wrestlers are totally redone.

WWE
Spoiler: show
John Cena
Chris Jericho
David Hart Smith (tag champion)
Tyson Kidd (tag champion)
Evan Bourne
Ezekiel Jackson
The Great Khali
John Morrison
Mark Henry
The Miz (IC champion)
Primo
R-Truth
Randy Orton
Santino
Sheamus (champion)
Ted DiBiase
Triple H
Koslov
William Regal
Zack Ryder
Big Show
Chavo
Christian
CM Punk
Luke Gallows
Cody Rhodes
Dolph Ziggler (US champion)
Drew McIntyre
Jack Swagger
JTG
Shad
Kane (champion)
Kofi Kingston
Matt Hardy
MVP
Rey Mysterio
Undertaker
Wade Barrett



TNA
Spoiler: show
Abyss
AJ Styles (TV champion)
Jeff Hardy
Alex Shelley (tag champion)
Amazing Red
Brian Kendrick
Devon
Brother Ray
Chris Sabin (tag champion)
D’Angelo Dinero
Desmond Wolfe
Douglas Williams (X-division champion)
Eric Young
Hernandez
Homicide
James Storm
Jay Lethal
Jeff Hardy
Jeff Jarett
Jeremy Buck
Max Buck
Kaz
Kevin Nash
Mr. Anderson
Flair
Hogan
Robert Roode
Rob Terry
RVD (champion)
Samoa Joe
Shannon Moore
Sting



ROH
Spoiler: show
Austin Aries
Chris Hero (tag champion)
Christopher Daniels
Claudio Castagnoli (tag champion)
Davey Richards
Eddie Edwards
El Generico
Kevin Steen
Jay Briscoe
Mark Briscoe
Jerry Lynn
Necro Butcher
Roderick Strong
Tyler Black (champion)
Steve Corino
Colt Cabana



CMLL
Spoiler: show
Mephisto
Averno
Volador Jr.
Mr. Aguila (tag champion)
Hector Garza (tag champion)
Ultimo Guerrero (champion)
Mistico
Negro Casa



AAA
Spoiler: show
Kenzo Suzuki
Chessman
Aerostar
Nico (Psicosis)
Jack Evens (tag champion)
Teddy Hart (tag champion)
Cibernetico
Dr. Wagner Jr. (champion)
Silver King



Free
Spoiler: show
Raven
Mike Quackenbush
Rhino
Shelton Benjamin
Charlie Haas
Carlito
Homicide
Bret Hart
Scott Hall
X-pac
Scoot Steiner
HBK
Batista
Terry Funk
Sandman (Hardcore chapion)
Mick Foley (for some reason I totally forgot to update him)
Booker T
Sabu
Paul London
Vampiro
Juvi Guerrera


There is also a save included with this game, which I will explain latter
(A few of the edits are not finished yet)
Spoiler: show
Heath Slater
Skip Sheffield
Michael Tarver
Justin Gabriel
David Otunga
Darren Young
Michael McGillicutty
Husky Harris
Lucky Cannon
Alex Riley
Eli Cottonwood
Percy Watson
Titus O’Neil (incomplete)
Yoshi Tatsu
Cayleyn Croft
Trent Baretta
Chris Masters
Goldust
Orlando Jordon
Joey Mercury
Mike Knox (incomplete)
Kurt Hawkins
Vance Archer
Jimmy Uso
Jey Uso
Halloween
Damien 666
LA PARK
Octagon (incomplete)


Legends
Spoiler: show
Stone Cold
The Rock
Goldberg
Cactus Jack
Brock Lesnar (UFC)
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Mon Sep 06, 2010 12:27 am

Notes

WWE & TNA

The default logic and move sets in FFPW were borderline garbage in some cases (imo). This game aims to fix some of those problems. I put a lot of effort into getting the logic “right” for my replacement wrestlers.

The problem I have run into is that Showman Style sucks major balls. It’s quite tricky to get consistent high ratings in showman style unless you want the match to look like crap. The lack of logic priorities really makes this style a bitch to sim. If you plan on playing all the matches just ignore this.

You basically need to end a showman match with a finisher with a decent amount of specials/taunts used to lead up to the pin (simplified explanation). This can be a problem with a lack of priorities. The other issue is the actual move set for some wrestlers. A guy with a corner finisher is just plain fucked when it comes to Showman.


You won’t be seeing a 90% for every showman match but that’s okay. If you think about a real life PPV, it usually has a 1-2 excellent or very good matches, a couple of average bouts, and a stinker or two. This game can do that.


I actually have a few new ideas for showman style logic that I might add in the future but I still need to test.

A few tips when simming showman style:

These are just what I have found that has worked and I could be full of crap.

1) American rules can be good. According to JB the American rules increase finisher/special damage. I usually use the American rules with decent results.

2) Criticals can be okay

3) Some wrestlers have great chemistry together while others may not. Find out who works well together under what style.

4) Remember that the first couple of matches on a MOR Showman card are rated differently (JB info.). They should be shorter than the main event. This would be a good place to match your jobbers with some of the mid card guys.

5) You don’t always have to run showman style matches with the WWE or TNA. Try some Lucha matches with the X-division guys or maybe throw Abyss into a Hardcore fight. You can even pull off a good King’s Road or Strong Style match with the right guys.

6) Don’t skip the entrances during a Showman match (once again thanks to JB).

7) ALWAYS TURN COM SKIP OFF!!! In my experience, going with full or half skip can cause some seriously crappy match ratings.


If you want other tips, there is an audience mode guide for FFPW 1 on this site that can help a bit. You should also read zet’s MOR guide if you have never taken the time. He has a very good handle on the MOR mode and it will help a great deal. Although keep in mind that some of his strategies will not apply due to the changes that I have made.

Tag matches are another issue with Showman style. These are very tough to get right. I’m not 100% sure on the problem, but I think it has something to do with how long the matches last (way too long for showman) and again the finisher problem.

You can try running a tag match as King’s Road or turn off cut play or just pray.



AAA & CMLL

If you decide to play as one of the Mexican promotions you will obviously be using Lucha. Lucha style is fairly easy to get a handle on but I would suggest taking criticals off.

Be careful with AAA as some of their talent is better suited for Showman or Garbage style matches rather than Lucha (sometimes they can get away with it though).


ROH

If you decide to play as ROH you will be using King’s Road style. Some people might puke when they hear that I gave ROH KR but for this game it really fits the usual ROH match. Again, some of these guys can go with Showman, Lucha, Strong, or Hardcore styles.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Mon Sep 06, 2010 12:28 am

More Notes


Move sets

For some reason I changed the way I had always mapped out my move sets (I have no idea why I did this). I think the only thing you will notice is that I always put the big corner moves on AB down.



Stats

This is another tricky area. I decided to keep offensive stats a bit low for this game in order to encourage decent match lengths. The only problem is that some of the defaults still in the game (Japanese guys) are brutal. Eventually the Japanese defaults will be replaced or updated and this problem with not exist.



Belts

Unfortunately there was no way to change the names of the style belts. Here is a quick guide to let you know what each one is representing in the game

Strong: WWE US heavyweight Title (Miz)
Kings Road: ROH TV Title (Eddie Edwards)
Showman: WWE Intercontinental Title (Dolph Ziggler)
Lucha: TNA X-division Title (Doug Williams)
Hardcore: I don’t know what this is supposed to represent (ECW title maybe) but it’s on Sandman
Fee: TNA TV Title (AJ Styles)


Some of these titles may be moved around in future updates.

The world title and tag titles for each show are named after the promotion. So, the World Heavy Weight title for the WWE is named the RAW belt (again, I could not change this).
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Mon Sep 06, 2010 12:28 am

How to use this game

All you need to do is load the game in your favorite emulator or put it in the correct folder in your phone/NDS/psp/ipod. You will also need to use the save that I have made for this game. The save contains the renaming data and also includes a few extra wrestlers that can be used in MOR if you like.



Glitch

I’m not sure how I caused this but there is one glitch that I know about. DO NOT move any defaults into a new group that you have created in the edit mode. For example, it’s okay to create an ECW group for your edits but DO NOT move any default guys into that group. The game will freeze. Just leave the defaults where I have them or move them between existing promotions.




Feedback

If anyone actually bothers to play this and you find something that can be improved, please let me know. There may be some balance issues that I didn’t catch (it would be impossible for me to test every single combination) or move sets that can be tweaked. I’m always looking for help.




Future updates


Like I have already said, I plan on adding/updating the Japanese wrestlers and promotions. At this point I still have two promotions that I will need to replace due the fact that the MMA stuff is going. I’m still up in the air about what promotions to add but most likely it will be a couple of the smaller Japanese indy groups.

I would also love to add custom logos for each promotion.


CREDIT

Huge credit goes to the following:
Tigermask – brought this game back from the dead with his awesome English patch and hacking information
Jason Blackhart – incredibly helpful with the hacking and information about FFPW
Zettaijin – awesome MOR guide hacking

More credit

Sir, Davey, ahep, Chris murder, ChuckTheRipper, zududa97, troma, Ligerbusa, Desertpunk23, c-drive, HGI01, Biohazzard, and anyone else I have taken stuff from over the years.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Mon Sep 06, 2010 12:29 am

Fake question and answer time


Q: When does this game take place?

A: I have based this game (loosely) on the time right around SummerSlam. I have attempted to recreate the current US wrestling environment.

My rankings for the major US promotions:

1) RAW is the most popular and profitable show
2) Smackdown is in the number two position in terms of popularity
3) TNA is still struggling to catch the WWE and is plagued by a large roster with a small cash flow (think about making some cuts)
4) ROH at the bottom



Q: Where’s Giant style

A: You might notice that I never use Giant for offensive or defensive style on any of my edits. There is a very simple explanation, GIANT STYLE SUCKS. I tried everything and I still could not balance it out. You might actually see a few other wrestlers in the game with offensive styles you would not expect. The reason for this is balance once again. Certain styles are off the charts good (like power) when combined with certain move sets, while others (tech) can be an abomination.



Q: Why are some wrestlers on the save?

A: You will notice that there are about 30 or so wrestlers on the save included with this game that were not hacked into the game. There are a few reasons why:

1) Some wrestlers are too new and don’t have solid enough move sets (NXT rookies).

2) I still have not mastered how to create custom colors when hacking so a guy like LA PARK can’t be used to replace a default.

3) I’m running out of room. There is just not enough room to get everyone in and keeping a few guys on the save will help with this.

4) I’m lazy. Some of the saves you will see may make it into a future version of the game but are just being stored there as works in progress.

5) I think the save is a good solution to these issues. When you start MOR you can just add anyone you want from the save and they will appear in one of the Free sections. They will have fairly low popularity but that’s okay for most of these guys (jobbers).



Q: Why does wrestler X beat the shit out of wrestler Y every time?

A: Some match ups are really bad for one wrestler. I did my best to test and balance things out but I couldn’t sim every possible match. Let me know if there is a serious balance issue.



Q: Why is Joey Mercury in the game twice?

A: I fucked up. I originally replaced one of the hidden MMA guys with Mercury but for some reason those are the only defaults I can’t figure out how to move in MOR. I decided to leave him in the game (can be used in exhibition mode) but I also included an edit of Mercury in case anyone wants to use him in MOR.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby dokoham on Mon Sep 06, 2010 1:21 am

so cool!!!

thanks a lot!!!

download link? ^^
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Mon Sep 06, 2010 1:30 am

:evil:

that dude just took the spot where I was going to post how to get the game

:evil:
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby dokoham on Mon Sep 06, 2010 1:45 am

cactusj00 wrote::evil:

that dude just took the spot where I was going to post how to get the game

:evil:

i am not and sorry anyway...
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby ChuckTheRipper on Mon Sep 06, 2010 1:48 am

lolwhut
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby TigerMask on Mon Sep 06, 2010 3:07 am

WAH! No link :(
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Mon Sep 06, 2010 11:53 am

high speed back

anyone who is interested pm me :)
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby TheJoker on Mon Sep 06, 2010 8:08 pm

I like it but one thing where is Hero's loaded elbow aka Roaring Elbow. :lol: :lol: :wink:

I just simmed Kofi vs Tyler Black and it went 13 minutes and some seconds couldnt tell b/c my son Daddy Phat Fat skipped the results. Ur edits look very amazing, but I want my Loaded Roaring elbow from HERO!!!
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Mon Sep 06, 2010 8:19 pm

He has it as his down AB grapple move from the front.

I was thinking about giving him the elbow for rebound position as well but it seemed a little redundant when FFPW has so few move slots.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby dokoham on Mon Sep 06, 2010 11:50 pm

i already pm you :)
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby hydrocloud on Tue Sep 07, 2010 12:23 am

Once again great work.

My dude showed his ass.

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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby TigerMask on Tue Sep 07, 2010 9:30 am

It's awesome! This man has put so much work in to this hack. 4 costumes for each wrestler he's added! Logic and movesets! Loads of changes to federations. AMAZING!
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby lordmalek on Tue Sep 07, 2010 2:05 pm

I'm loving this hack so far. It's everything I ever wanted for an updated MOR mode. Can't wait till it's completely complete with the Japanese feds, but so far so good. Loving your edits, and I've simmed some pretty entertaining matches so far, so good work on the logic as well. THANK YOU!
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Tue Sep 07, 2010 4:48 pm

glad to hear it's working well

Let me know what could be improved.



The Japanese stuff is up next. If anyone wants to help just drop me a PM.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby HG101 on Tue Sep 07, 2010 10:55 pm

Wait wait wait... Is the Japanese stuff gonna be a seperate hack or are you gonna put everything in the same game?

And if it's the latter then I'm assuming that you're gonna ditch all the MMA/K–1 guys (if you haven't already) in favor of an all wrestler roster?
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Tue Sep 07, 2010 11:22 pm

Everything will be in the same game

I will just continue to update the current version with NJPW, AJPW, NOAH, M-Pro, Zero 1, Dragon Gate, plus two other smaller promotions (SMASH maybe).

I would have thought about keeping the MMA I don't think there will be enough room and the UFC may be too dominate.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Tue Sep 07, 2010 11:57 pm

I have found a glitch.

It looks like I the MMA promotions don't like to be changed. I replaced RINGS with CMLL which is heavy lucha style but when the comp runs it they always go with MMA or Free mathces. The promotion's style also starts to change to MMA.

I'm still not sure why this would happen as I have changed the info for RINGS in the HEX. I guess there must be another value that makes it an MMA promotion that is not located with the rest of the MOR data. Maybe I'm missing something easy because that doesn't sound right to me.

If I can't figure it out I could always just move CMLL over to M-pro but then I would still need to figure something out with the MMA groups.

hmmmm


If anyone has any ideas, let me know.


I also noticed another strange thing. It seems that lucha style is always trumped when the CPU runs promotions in MOR. So if the computer puts a AAA card together and matches Teddy Hart (showman/lucha) with Dr Wagner (lucha/showman) the match will always be a showman match.

I think this is acutally a very smart move because a non lucha guy in a lucha match can get a terrible rating but everyone usually does fine in showman. But to make AAA a little more lucha heavy I will most likely change Hart's and Evan's main style to lucha. Mesias, Cibernetico, and Chessman will remain shoman. I will also most likely move Kenzo to showman style. I think this will give AAA a more even balence of lucha and showman matches.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby HG101 on Wed Sep 08, 2010 12:07 am

cactusj00 wrote:Everything will be in the same game

I will just continue to update the current version with NJPW, AJPW, NOAH, M-Pro, Zero 1, Dragon Gate, plus two other smaller promotions (SMASH maybe).

I would have thought about keeping the MMA I don't think there will be enough room and the UFC may be too dominate.


Just a suggestion: What about an up to date joshi group?

Anyway, this hack looks really amazing. Unfortunately, where I'm at right now I have limited internet/computer access so I can't try it out yet, but hopefully next week I should be able to check it out.

And I'd honestly like to help out with the hack but I've been extremely busy all year (which is why I still haven't sent you the video game wrestler formulas – don't worry, I haven't forgotten about those). Plus I'm working on something HUGE in another old wrestling game (I'm sure you can guess which one) and that's gonna take a ton of time. But if I can find the time I might be able to contribute a few appearances to your hack.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Wed Sep 08, 2010 12:14 am

very interested in what you have planned



But the joshi group is neat idea. I think I would actually need two Joshi groups, so they could compete with one another.


First I need to figure out if there is a fix for the MMA issue. I have a feeling that I may not have the ability to fix it. If that is the case I would just move CMLL to M-pro and concentrate on updating the 5 remaining Japanese promotions. The upside is that it would save a lot of time, but the down side is that there would be three ghost MMA promotions floating around with no talent.


Have to figure this out...

secret link: http://www.sendspace.com/file/19lrwn
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby bugzbirdman on Wed Sep 08, 2010 2:36 am

cactusj00 wrote:
But the joshi group is neat idea. I think I would actually need two Joshi groups, so they could compete with one another.


I hate to be the first one to say but....... Fuck the Women! :twisted: literally and figuratively! I think they'll just take up space that can be used for more male wrestlers and I think most of the Fire Pro community doesn't use women edits.

PS, I'll post some feedback on the save tomorrow after work, as I have yet have time to play it :cry:
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