FFPW 2010 (WWE vs TNA) Game Hack released (update last post)

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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby HG101 on Wed Sep 08, 2010 3:31 am

bugzbirdman wrote:I hate to be the first one to say but....... Fuck the Women! :twisted: literally and figuratively! I think they'll just take up space that can be used for more male wrestlers and I think most of the Fire Pro community doesn't use women edits.

PS, I'll post some feedback on the save tomorrow after work, as I have yet have time to play it :cry:


This post is bullcrap.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby TigerMask on Wed Sep 08, 2010 12:46 pm

HG101 wrote:
bugzbirdman wrote:I hate to be the first one to say but....... Fuck the Women! :twisted: literally and figuratively! I think they'll just take up space that can be used for more male wrestlers and I think most of the Fire Pro community doesn't use women edits.

PS, I'll post some feedback on the save tomorrow after work, as I have yet have time to play it :cry:


This post is bullcrap.


Agreed.

Odd note. I unlocked Akira Maeda (or the replacement) after my first PPV as CMLL.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Wed Sep 08, 2010 1:48 pm

CMLL is really messed up

I think they will be moved to M-pro. I'm starting to think that the MMA promotions can not be changed (not by me at least).
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby HG101 on Wed Sep 08, 2010 4:48 pm

So what are you gonna do with them then?

And a couple suggestions about what to do with the joshi wrestlers (if you're still gonna go that route): Maybe put them in FREE? Or even just put them in the edit save slots? I suppose you could even put the joshi wrestlers in an alternate save maybe?
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Wed Sep 08, 2010 6:49 pm

M-pro will turn into CMLL


the final version of the game would include the following promotions:

RAW
Smackdown
TNA
ROH
AAA
CMLL
NJPW
AJPW
NOAH
Zero 1
Dragon Gate


This leave three empty MMA promotions. JB has told me in the past that he thinks there is a way to turn a promotion "off". Maybe I could also just have the MMA groups start with all zeros and hope they go under month 1.

If I could fix the MMA problem then I would be able to add three extra groups to the game.


I will take a look this weekend but expect an updated version in the next few days. I will just resend to everyone who pm'd me before.


EDIT

just tried my idea and it did work (sort of). I hacked the MMA promotions to have no money or popularity and they just went away after the first month.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby HG101 on Wed Sep 08, 2010 10:01 pm

Huh... I take it you still haven't found a way to turn off the MMA promotions completely? And what happens if you never do? Does that mean you won't be able to replace the guys in them?
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Thu Sep 09, 2010 7:35 am

I fell like there is a way to get rid of the MMA style but I have no idea what it is.

If I can't figure it out they will just be empty promotions with all 0's for stats. After you play the first month,they will vanish (not exactly sure why that is but that's how it works).
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby lordmalek on Thu Sep 09, 2010 8:53 am

I'm probably in the minority here, but I actually like the MMA promotions in MOR. I'd say keep them in, maybe UFC, Strikeforce, and Bellator?
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Thu Sep 09, 2010 11:05 am

lordmalek wrote:I'm probably in the minority here, but I actually like the MMA promotions in MOR. I'd say keep them in, maybe UFC, Strikeforce, and Bellator?


I like them too but I'm just running out of room.


If someone could come up with a decent roster list I might decide to leave them.

UFC - I would think they would have a roster of around 20-22 maybe with three divisions
Strikeforce - 8-10
Belaltor - 6-8

We would also need about 10 or so top free agents

If anyone wants to come up with a list I will look into working on it.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby HG101 on Thu Sep 09, 2010 12:23 pm

cactusj00 wrote:
lordmalek wrote:I'm probably in the minority here, but I actually like the MMA promotions in MOR. I'd say keep them in, maybe UFC, Strikeforce, and Bellator?


I like them too but I'm just running out of room.


I'm a huge MMA fan (I'm sure alot of us are). I think the issue is more about whether or not it will take up too much room in the hack instead of dedicating that space to the many wrestlers from the various other promotions (the Japanese guys especially).

cactusj00 wrote:If someone could come up with a decent roster list I might decide to leave them.

UFC - I would think they would have a roster of around 20-22 maybe with three divisions
Strikeforce - 8-10
Belaltor - 6-8

We would also need about 10 or so top free agents

If anyone wants to come up with a list I will look into working on it.


If you're gonna go this route then I'd suggest having the following three promotions:

"UFC" -- (MMA guys fighting in America)
"DREAM" -- (MMA guys fighting in Japan)
K–1 -- (exactly what it says)

As far as the rosters I'd just go with the top names in each group personally.

I'll try to come up with a list of MMA/K–1 guys later on.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Thu Sep 09, 2010 12:45 pm

It would take away from some of the Japanese wrestling guys. I think I would also have to move a few of the lower level WWE currently in the game to the save to make more room (Primo, Shad, etc.).
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby HG101 on Thu Sep 09, 2010 1:13 pm

cactusj00 wrote:It would take away from some of the Japanese wrestling guys. I think I would also have to move a few of the lower level WWE currently in the game to the save to make more room (Primo, Shad, etc.).


And there's the problem. I think it's safe to say that there's more interest in the Japanese wrestling guys than in the MMA/K–1 guys.

But hey man, you're the one who has to do the work, so whatever (although I'm sure it would be easier to do an all wrestling hack, if only because making the logic accurate for wrestlers is easier).
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby lordmalek on Thu Sep 09, 2010 1:44 pm

Well I say forget the MMA stuff if it will help save room for the Japan updates. Who's to say someone won't make an MMA hack for MOR down the road anyway. I really appreciate the work on this Cactus. You've been keeping my love of Fire Pro alive since my PS2 died.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Fri Sep 10, 2010 3:32 pm

I have been messing around a bit in a ROH MOR season.

The first 4-5 months were going really well. I was having good matches, my popularity went up, morale was improving and I signed some decent new talent. Then I decided to run a tournament for the belt. I always have trouble with tournaments and this one was a bit of a bomb.

I was still feeling good though and I thought I could try a little tour of Japan. I booked my guys with the highest popularity in Japan and even paid a hefty sum to us Misawa in the main event. Total disaster.

This might have been one of the worst cards I have ever put together. Even the Misawa/Roderick Strong main event was the shits (I really need to fix the Japanese guy’s logic). We were in the Red.


I went right back to the US and tried to rally the company with an all star card with all the titles being defended. The card turned out to be decent but it was still not enough to bring us out of the red. On top of that I lost Jay Briscoe (tag champ), Claudio, and someone else (forgot) to injury.

Last chance.

I knew ROH was done if I didn’t pull of a mega card. I decided to go with all singles matches due to one half of my tag champs being done. I also fired four dudes to try and reduce payroll. I still needed a monster card though but my boys delivered. All of the matches were in the 90’s and we managed to just sneak out of the red.

Now I have to rebuild again.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby HG101 on Fri Sep 10, 2010 6:13 pm

Question: How exactly are you approaching the logic for this hack? Are you going for the most accurate logic possible or are you going more for what will produce high match ratings?

I ask because your post makes it seem like you were disapointed in the Misawa/Roderick Strong match rating and wanted to change the logic solely for that purpose.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Fri Sep 10, 2010 9:06 pm

HG101 wrote:Question: How exactly are you approaching the logic for this hack? Are you going for the most accurate logic possible or are you going more for what will produce high match ratings?

I ask because your post makes it seem like you were disapointed in the Misawa/Roderick Strong match rating and wanted to change the logic solely for that purpose.



well

Like I said in one of the posts on the first page I'm not too concerned with high match ratings if they are at the cost of having a well simmed match. My showman guys could most likely have much higher matches if I were to change the logic but they would be awful to watch. I would say I'm about 75% concerned with simming accurate matches and 25% concerned with the match rating.

I can't really go 100% based on trying to simulate real life. It just would not work (imo) in this type of game. If I created John Morrison as realistically as possible he would have terrible ranked matches 90% of the time (due to the insane difficulty of ending a match with a corner finisher). I have to make compromises sometimes.


The default Misawa does not have very good logic imo but that was not really the cause of the bad match (I should have worded it differently). His logic and stats are made to crush edits like mine. My goal is to change it to fit in with the rest of my edits but remain accurate to how he wrestlers (Misawa actually won't be in the game in the future though).

Some people might not like the way I do logic but I'm willing to support everything I have done (I spent a lot of time working through the logic). I'm sure it's not perfect so if anyone has any ideas it would be appreciated.






also

Update will be done tonight
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby HG101 on Sat Sep 11, 2010 1:40 am

cactusj00 wrote:
HG101 wrote:Question: How exactly are you approaching the logic for this hack? Are you going for the most accurate logic possible or are you going more for what will produce high match ratings?

I ask because your post makes it seem like you were disapointed in the Misawa/Roderick Strong match rating and wanted to change the logic solely for that purpose.



well

... I would say I'm about 75% concerned with simming accurate matches and 25% concerned with the match rating.

...

I can't really go 100% based on trying to simulate real life. It just would not work (imo) in this type of game. If I created John Morrison as realistically as possible he would have terrible ranked matches 90% of the time (due to the insane difficulty of ending a match with a corner finisher). I have to make compromises sometimes.

...

Some people might not like the way I do logic but I'm willing to support everything I have done (I spent a lot of time working through the logic). I'm sure it's not perfect so if anyone has any ideas it would be appreciated.


Yeah, that's probably not going to be a popular decision on your part. But hey, it's your hack and you're the one who has to do the work, so...
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby lordmalek on Sat Sep 11, 2010 9:14 am

I was doing a ROH run, and man I was cracking up. Everyone in TNA was angry, and leaving fast. I was able to steal all their champions within 4 Months in the first year. Shelley jumped ship to CMLL the second week.

I will be honest, I haven't really simmed many matches. I was just skipping them and the match ratings were really good, except for any Samoa Joe match... This guy was bringing all the cards down when not in Tag matches, so I fired his fat ass. heh. I hired HBK and Jeff Hardy at one point and they main evented one of my shows in a Showman style match and got 100% rating.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Sat Sep 11, 2010 9:31 am

HG101 wrote:
cactusj00 wrote:
HG101 wrote:Question: How exactly are you approaching the logic for this hack? Are you going for the most accurate logic possible or are you going more for what will produce high match ratings?

I ask because your post makes it seem like you were disapointed in the Misawa/Roderick Strong match rating and wanted to change the logic solely for that purpose.



well

... I would say I'm about 75% concerned with simming accurate matches and 25% concerned with the match rating.

...

I can't really go 100% based on trying to simulate real life. It just would not work (imo) in this type of game. If I created John Morrison as realistically as possible he would have terrible ranked matches 90% of the time (due to the insane difficulty of ending a match with a corner finisher). I have to make compromises sometimes.

...

Some people might not like the way I do logic but I'm willing to support everything I have done (I spent a lot of time working through the logic). I'm sure it's not perfect so if anyone has any ideas it would be appreciated.


Yeah, that's probably not going to be a popular decision on your part. But hey, it's your hack and you're the one who has to do the work, so...

I think (hope) that most people would be fine with how the edits work.


Showman style is really the only style that there is an issue with. Lucha, Strong, and Kings Road are fine (decent match ratings and nice looking matches).


Showman is just terrible unless I am totally missing something. If you want a really high rating you need to hit a bunch of specials (not too much of a problem) and finish the match with a taunt and your finisher (can be a problem).

Ending with a sub (even a finisher) is not great for showman

Count outs hurt sometimes

tag mathces are just a nut buster to get right

but I think I was talking about this in another post that most showman cards in MOR should be okay when you compare it to real life. You might have a couple of mathces in the 70's, a couple in the 80's, and (I hope) 1-2 in the 90's. If you figure out who works well together or try American rules you might even do better.

but you can always try different styles when running a showman group.

Lucha for an x division match

Kings or Stron for a tag match

idk


I will keep looking into showman style but without priorities, I'm not sure what else can be done.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Sat Sep 11, 2010 9:39 am

lordmalek wrote:I was doing a ROH run, and man I was cracking up. Everyone in TNA was angry, and leaving fast. I was able to steal all their champions within 4 Months in the first year. Shelley jumped ship to CMLL the second week.

I will be honest, I haven't really simmed many matches. I was just skipping them and the match ratings were really good, except for any Samoa Joe match... This guy was bringing all the cards down when not in Tag matches, so I fired his fat ass. heh. I hired HBK and Jeff Hardy at one point and they main evented one of my shows in a Showman style match and got 100% rating.


wow

were you able to steal AJ/RVD or did someone else get that belt?


I tried to recreate TNA's current situation. They have a roster that is way too big and many guys are not very happy at the start. I think I might actually need to reduce their MPs a little more.


If you decide to play as TNA you really need to think about making a few cuts and then concentrate on increasing the morale for the guys you want to keep.


I know what you mean about Samoa Joe. He was part of my "disaster in Japan" card I was describing. Sometimes he can work a decent King's Road, showman, or Strong style match but other times he is just awful.


I actually made two versions of Joe before this one in the game:

A showman version with the Island Driver as the finisher and a low % for the choke

and

A KR/SS version with the MB as his finisher


I'm going to have to go back and work on him again. There is something wrong.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Sat Sep 11, 2010 10:09 am

I'm not sure why this is but when the game runs a showman promotion (mine or the default) the matches always get a terrible rating.


I don't know why that would be.


I also notice many more count outs when the game runs a showman group.


odd
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby Jason Blackhart on Sat Sep 11, 2010 10:44 am

The result type makes no difference in Showman matches. Pin, submission, DQ, countout, whatever, it doesn't matter.

Submission finishers do count as "ending with a finisher".

American match rules probably are a good idea for Showman style, since they should help the matches end sooner (as long as specials and finishers are used), as you'd be best off keeping the matches under 15 minutes.

It is probably tricky to get the COM to consistently get high ratings in Showman (but then again, realistically, the matches shouldn't be 'great' all the time anyway). The "end with finisher" thing is the largest bonus you can get, and you'd need to have just the right amount of finishers (not zero, but not too many, either), with plenty of taunts and specials.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby TigerMask on Sat Sep 11, 2010 11:18 am

The BEST ratings I got from running FMW as showman were from RVD winning by Frog Splash with a CRITICAL! Then getting the pin. Almost always 99% if not 100%, VS Vader too, talk about epic.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Sat Sep 11, 2010 11:31 am

Jason Blackhart wrote:The result type makes no difference in Showman matches. Pin, submission, DQ, countout, whatever, it doesn't matter.

Submission finishers do count as "ending with a finisher".

American match rules probably are a good idea for Showman style, since they should help the matches end sooner (as long as specials and finishers are used), as you'd be best off keeping the matches under 15 minutes.

It is probably tricky to get the COM to consistently get high ratings in Showman (but then again, realistically, the matches shouldn't be 'great' all the time anyway). The "end with finisher" thing is the largest bonus you can get, and you'd need to have just the right amount of finishers (not zero, but not too many, either), with plenty of taunts and specials.



hmmm

the ending result doesn't matter, huh? That actually helps my thinking when making show logic.

So how many finishers, speicals, and taunts are we looking for? I figured 3 finishers was the max but that was just a guess.


I also agree with not havin all showman matches in the 90's. If you think about a WWE or TNA PPV the entire card would never be in the 90's.
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Re: FFPW 2010 (WWE vs TNA) Game Hack released

Postby cactusj00 on Sat Sep 11, 2010 11:07 pm

Update


M-Pro has been replaced with CMLL. The guys in M-Pro have been moved back to the free agent group.

I have also zeroed out all the stats for RINGS and renamed it to LEGEND. I renamed it to LEGEND because I moved the belts to the legend guys (for now)

When you start a new MOR game DON’T pick RINGS/LEGEND (obviously). After the first month RINGS will vanish and everything will be fine.



Additional updates:
Lowered some of Santino’s stats (he was a bit out of control in one of my MOR seasons with 8 WWE title defenses)
Changed a few styles for some of the lucha guys and a few of the x-division wrestlers (should help with auto booking)
Nerfed TNA a bit
Improved Cena



I have also included a new save with a few names that have been fixed.

I will send this out to everyone who asked for the first game.
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